#include "DestoryBulletMessage.h"
#include "Bullet.h"

CDestoryBulletMessage::CDestoryBulletMessage(CBullet* bullet) : CMessage(Msg_DestroyBullet )
{
	destroyBullet = bullet;
	destroyBullet->AddRef();
}

CDestoryBulletMessage::~CDestoryBulletMessage(void)
{
	destroyBullet->Release();
}
